Exodus: A Deep Dive for the Hardcore Futurism Fanatic.
For a specific breed of science-fiction enthusiast, the revelation of Exodus stood as the most significant news from a major gaming awards ceremony. Curiously, those very fans could have missed grasped its full significance during the initial showcase.
Exodus, the inaugural game from a recently established studio staffed with former talent from a renowned RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a action-packed trailer. Ahead of this showcase, the studio's leadership detailed some of the real scientific ideas that serve as the basis for the game's universe: time dilation, biological engineering, and interstellar colonization. These are all inherently heady ideas, which are notoriously challenging to express in a brief, cinematic trailer.
“I would have preferred some of those intriguing and new ideas were highlighted in the trailer. All I saw was ‘stereotypical man in space,’” wrote one commenter. Another responded, “All I got was ‘this is like a well-known space opera RPG at home.’” Feedback in fan hubs were correspondingly varied.
The trailer's focus undoubtedly makes sense from a marketing standpoint. When attempting to stand out during a lengthy deluge of game announcements, what is more marketable: A group debating the finer points of Einsteinian physics? Or giant robots combusting while more mechs emit plasma from their visors? However, in choosing spectacle, the developers neglected to include the more nuanced elements that make Exodus one of the more exciting scientifically rigorous games coming soon. Let's explore further.
The Question of Humanity
Does Exodus contain aliens? No. The answer is nuanced. Look at that shot near the start of the trailer, depicting a bipedal figure with ashen skin and cybernetic components fused into their body. That was certainly an alien, yes? The truth hinges on your perspective regarding one of the game's core thematic dilemmas: If you applied gradual replacement philosophy to the human genome, is what is left still humanity?
“We want the Celestials... for a player not intending to invest considerable amounts of time into absorbing the lore, to still grasp the fundamental idea that they're evolved humans, recognize that they’re an foe you have to face... But also, importantly, make sure it's fun and that they're compelling and that they play well to challenge,” explained the studio's general manager.
Grasping how these non-human beings aren't by definition aliens requires understanding immense expanses of both space and temporal progression. Time dilation — the scientific principle that time moves differently for faster-moving objects — is an operative hard line of Exodus’ narrative setting. Here are the basics: Humanity evacuates a desiccated Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human travelers arrive ages before others. Those firstcomers extensively engineered their DNA and took on the “Celestial” title.
“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see baseline humans as fundamentally primitive, beneath them, not really worthy for the dominant positions of society,” stated the game's story head.
Exodus is set approximately 40,000 years in the future. Reflect on that scale — that's the equivalent of all of recorded human history multiplied ten times over. Now think about what humans would evolve into if they spent ten entire human histories advancing the frontiers of biological science. You would never identify the end product as human. You might even believe you're seeing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can adopt diverse forms. Some possess talons and claws and stand enormously tall. Others are covered in chitinous shells. According to supplementary lore, when Mara-Yama travel between stars, their physical forms can break down into little more than a mass of tissue attached to a head.
A Universe of Ideas
Amidst the pyrotechnics, beam attacks, and combat creatures, you might have noticed snippets of advanced technology in the trailer. The protagonist, Jun Aslan, operates a chrome machine that radiates a etherial glow. A spaceship jets into a portal and disappears at near-light speed. This all seems past human understanding, the kind of tech linked to a highly advanced civilization. Yet, these are further examples of concepts that appear alien but are firmly grounded in our species' own evolution.
Beyond the core development team, the Exodus universe is being crafted by what the narrative lead called a duo of “sci-fi giants.” One celebrated author has already published a massive novel set in the universe, with another planned, while another award-winning writer has penned a series of short stories. Enlisting such established science-fiction writers into the fold years before the game's release has permitted the studio to develop a rich fictional universe as a framework for the game.
“It was really a partnership. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all meshed... With someone so talented, you don't want to constrain him. You want to give him creative freedom,” the narrative director said of the collaboration.
One key scene shows Jun appearing to mold the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, is controlled by mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were given specific technologies by the Celestials. Since Jun exhibits this ability, speculation arises about his origins.
“Jun's not exactly a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, noting that the ability to interface with Celestial technology is a “central mechanic of the game.”
The immense scale of the Exodus setting — both in physical space and temporal scope — means there is plenty of room for multiple stories to coexist, using the same universe without causing contradiction.
Tales of Time and Loss
Although Exodus has been publicly known for a couple of years and is still distant, several stories have already been told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived many millennia later than planned, making Celestials completely alien to her experience. An episode of a television series depicts a heartbreaking story about a father chasing his daughter across star systems, with time dilation resulting in devastating effects on their family; by the time he finds her, she has aged a lifetime.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly left by Celestials that has become a human stronghold. A technological virus known as “the Rot” has begun corroding everything, including vital life support systems, and Jun must harness his unusual powers to {find a solution|stop